{"hash":"0x880A7202301E282B","ns":"NETWORK","name":"_0x880A7202301E282B","slug":"0x880A7202301E282B","official":false,"named":false,"luaName":"N_0x880a7202301e282b","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"p0","type":"Any*"},{"name":"p1","type":"Any*"},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"p5","type":"float"},{"name":"p6","type":"Any"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"Params: p5 = 50.f, p6 = 0 in R* Script net_fetch (NET_FETCH_CLIENT_UPDATE_PED_ROLE_CLUE_IDLE)"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1311","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/0x880A7202301E282B","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/0x880A7202301E282B.md","snippets":{"lua":"local retval, p0, p1 = N_0x880a7202301e282b(x, y, z, p5, p6)","luaInvoke":"local retval, p0, p1 = Citizen.InvokeNative(0x880A7202301E282B, Citizen.PointerValueInt(), Citizen.PointerValueInt(), x, y, z, p5, p6, Citizen.ReturnResultAnyway())","js":"const [retval, p0, p1] = N_0x880a7202301e282b(x, y, z, p5, p6);","jsInvoke":"const [retval, p0, p1] = Citizen.invokeNative('0x880A7202301E282B', Citizen.pointerValueInt(), Citizen.pointerValueInt(), x + 0.0000001, y + 0.0000001, z + 0.0000001, p5 + 0.0000001, p6, Citizen.returnResultAnyway());","csharp":"var p0 = new OutputArgument();\nvar p1 = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x880A7202301E282B, p0, p1, x, y, z, p5, p6);\n// p0.GetResult<int>()\n// p1.GetResult<int>()","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","This native has no known name, so the runtime exposes it only as `N_0x880a7202301e282b` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}