# NETWORK::_0x880A7202301E282B

- **Hash:** `0x880A7202301E282B`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `N_0x880a7202301e282b`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1311
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/0x880A7202301E282B

## Signature

```c
BOOL _0x880A7202301E282B(Any* p0, Any* p1, float x, float y, float z, float p5, Any p6);
```

## Parameters

- `p0` (`Any*`)
- `p1` (`Any*`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `p5` (`float`)
- `p6` (`Any`)

## Returns

`BOOL`

## Description

Params: p5 = 50.f, p6 = 0 in R* Script net_fetch (NET_FETCH_CLIENT_UPDATE_PED_ROLE_CLUE_IDLE)

## Usage

### Lua

```lua
local retval, p0, p1 = N_0x880a7202301e282b(x, y, z, p5, p6)

-- always available, by hash
local retval, p0, p1 = Citizen.InvokeNative(0x880A7202301E282B, Citizen.PointerValueInt(), Citizen.PointerValueInt(), x, y, z, p5, p6, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const [retval, p0, p1] = N_0x880a7202301e282b(x, y, z, p5, p6);

// by hash
const [retval, p0, p1] = Citizen.invokeNative('0x880A7202301E282B', Citizen.pointerValueInt(), Citizen.pointerValueInt(), x + 0.0000001, y + 0.0000001, z + 0.0000001, p5 + 0.0000001, p6, Citizen.returnResultAnyway());
```

### C#

```csharp
var p0 = new OutputArgument();
var p1 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x880A7202301E282B, p0, p1, x, y, z, p5, p6);
// p0.GetResult<int>()
// p1.GetResult<int>()
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
- `Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.
- This native has no known name, so the runtime exposes it only as `N_0x880a7202301e282b` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
