# NETWORK::_0x9B39B0555CC692B5

- **Hash:** `0x9B39B0555CC692B5`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `N_0x9b39b0555cc692b5`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/0x9B39B0555CC692B5

## Signature

```c
void _0x9B39B0555CC692B5();
```

## Returns

`void`

## Usage

### Lua

```lua
N_0x9b39b0555cc692b5()

-- always available, by hash
Citizen.InvokeNative(0x9B39B0555CC692B5)
```

### JavaScript

```js
N_0x9b39b0555cc692b5();

// by hash
Citizen.invokeNative('0x9B39B0555CC692B5');
```

### C#

```csharp
Function.Call((Hash)0x9B39B0555CC692B5);
```

- This native has no known name, so the runtime exposes it only as `N_0x9b39b0555cc692b5` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
