# NETWORK::_0xA63E4F050F20021F

- **Hash:** `0xA63E4F050F20021F`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `N_0xa63e4f050f20021f`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/0xA63E4F050F20021F

## Signature

```c
void _0xA63E4F050F20021F();
```

## Returns

`void`

## Usage

### Lua

```lua
N_0xa63e4f050f20021f()

-- always available, by hash
Citizen.InvokeNative(0xA63E4F050F20021F)
```

### JavaScript

```js
N_0xa63e4f050f20021f();

// by hash
Citizen.invokeNative('0xA63E4F050F20021F');
```

### C#

```csharp
Function.Call((Hash)0xA63E4F050F20021F);
```

- This native has no known name, so the runtime exposes it only as `N_0xa63e4f050f20021f` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
