{"hash":"0xA6F1BAABFF6AD7B9","ns":"NETWORK","name":"_0xA6F1BAABFF6AD7B9","slug":"0xA6F1BAABFF6AD7B9","official":false,"named":false,"luaName":"N_0xa6f1baabff6ad7b9","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":0,"url":"https://natives.borderlinerp.com/natives/NETWORK/0xA6F1BAABFF6AD7B9","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/0xA6F1BAABFF6AD7B9.md","snippets":{"lua":"local p0 = N_0xa6f1baabff6ad7b9(p0)","luaInvoke":"local p0 = Citizen.InvokeNative(0xA6F1BAABFF6AD7B9, Citizen.PointerValueIntInitialized(p0))","js":"const p0 = N_0xa6f1baabff6ad7b9(p0);","jsInvoke":"const p0 = Citizen.invokeNative('0xA6F1BAABFF6AD7B9', Citizen.pointerValueIntInitialized(p0));","csharp":"var p0 = new OutputArgument();\nFunction.Call((Hash)0xA6F1BAABFF6AD7B9, p0);\n// p0.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","This native has no known name, so the runtime exposes it only as `N_0xa6f1baabff6ad7b9` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}