# NETWORK::_0xACC44768AF229042

- **Hash:** `0xACC44768AF229042`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `N_0xacc44768af229042`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/0xACC44768AF229042

## Signature

```c
void _0xACC44768AF229042();
```

## Returns

`void`

## Description

nullsub, doesn't do anything

## Usage

### Lua

```lua
N_0xacc44768af229042()

-- always available, by hash
Citizen.InvokeNative(0xACC44768AF229042)
```

### JavaScript

```js
N_0xacc44768af229042();

// by hash
Citizen.invokeNative('0xACC44768AF229042');
```

### C#

```csharp
Function.Call((Hash)0xACC44768AF229042);
```

- This native has no known name, so the runtime exposes it only as `N_0xacc44768af229042` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
