{"hash":"0xAFA14F98327791CE","ns":"NETWORK","name":"_0xAFA14F98327791CE","slug":"0xAFA14F98327791CE","official":false,"named":false,"luaName":"N_0xafa14f98327791ce","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"sessionRequestId","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":0,"url":"https://natives.borderlinerp.com/natives/NETWORK/0xAFA14F98327791CE","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/0xAFA14F98327791CE.md","snippets":{"lua":"local retval, sessionRequestId = N_0xafa14f98327791ce(sessionRequestId)","luaInvoke":"local retval, sessionRequestId = Citizen.InvokeNative(0xAFA14F98327791CE, Citizen.PointerValueIntInitialized(sessionRequestId), Citizen.ReturnResultAnyway())","js":"const [retval, sessionRequestId] = N_0xafa14f98327791ce(sessionRequestId);","jsInvoke":"const [retval, sessionRequestId] = Citizen.invokeNative('0xAFA14F98327791CE', Citizen.pointerValueIntInitialized(sessionRequestId), Citizen.returnResultAnyway());","csharp":"var sessionRequestId = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0xAFA14F98327791CE, sessionRequestId);\n// sessionRequestId.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","This native has no known name, so the runtime exposes it only as `N_0xafa14f98327791ce` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}