# NETWORK::_0xB131E686BD97B3F8

- **Hash:** `0xB131E686BD97B3F8`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `N_0xb131e686bd97b3f8`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/0xB131E686BD97B3F8

## Signature

```c
void _0xB131E686BD97B3F8();
```

## Returns

`void`

## Usage

### Lua

```lua
N_0xb131e686bd97b3f8()

-- always available, by hash
Citizen.InvokeNative(0xB131E686BD97B3F8)
```

### JavaScript

```js
N_0xb131e686bd97b3f8();

// by hash
Citizen.invokeNative('0xB131E686BD97B3F8');
```

### C#

```csharp
Function.Call((Hash)0xB131E686BD97B3F8);
```

- This native has no known name, so the runtime exposes it only as `N_0xb131e686bd97b3f8` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
