# NETWORK::_0xBB1EC8C2EEF33BAA

- **Hash:** `0xBB1EC8C2EEF33BAA`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `N_0xbb1ec8c2eef33baa`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/0xBB1EC8C2EEF33BAA

## Signature

```c
void _0xBB1EC8C2EEF33BAA(Entity entity);
```

## Parameters

- `entity` (`Entity`)

## Returns

`void`

## Usage

### Lua

```lua
N_0xbb1ec8c2eef33baa(entity)

-- always available, by hash
Citizen.InvokeNative(0xBB1EC8C2EEF33BAA, entity)
```

### JavaScript

```js
N_0xbb1ec8c2eef33baa(entity);

// by hash
Citizen.invokeNative('0xBB1EC8C2EEF33BAA', entity);
```

### C#

```csharp
Function.Call((Hash)0xBB1EC8C2EEF33BAA, entity);
```

- This native has no known name, so the runtime exposes it only as `N_0xbb1ec8c2eef33baa` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
