# NETWORK::_0xC1968045EEB563B7

- **Hash:** `0xC1968045EEB563B7`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `N_0xc1968045eeb563b7`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1311
- **Note:** not used by the game's own scripts
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/0xC1968045EEB563B7

## Signature

```c
void _0xC1968045EEB563B7(int p0);
```

## Parameters

- `p0` (`int`)

## Returns

`void`

## Description

Note: this native was added in build 1311.23

## Usage

### Lua

```lua
N_0xc1968045eeb563b7(p0)

-- always available, by hash
Citizen.InvokeNative(0xC1968045EEB563B7, p0)
```

### JavaScript

```js
N_0xc1968045eeb563b7(p0);

// by hash
Citizen.invokeNative('0xC1968045EEB563B7', p0);
```

### C#

```csharp
Function.Call((Hash)0xC1968045EEB563B7, p0);
```

- This native has no known name, so the runtime exposes it only as `N_0xc1968045eeb563b7` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
