# NETWORK::_0xD4022C7286B0DFA2

- **Hash:** `0xD4022C7286B0DFA2`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `N_0xd4022c7286b0dfa2`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/0xD4022C7286B0DFA2

## Signature

```c
Any _0xD4022C7286B0DFA2(const char* p0, int p1, int p2);
```

## Parameters

- `p0` (`const char*`)
- `p1` (`int`)
- `p2` (`int`)

## Returns

`Any`

## Usage

### Lua

```lua
local retval = N_0xd4022c7286b0dfa2(p0, p1, p2)

-- always available, by hash
local retval = Citizen.InvokeNative(0xD4022C7286B0DFA2, p0, p1, p2, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0xd4022c7286b0dfa2(p0, p1, p2);

// by hash
const retval = Citizen.invokeNative('0xD4022C7286B0DFA2', p0, p1, p2, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xD4022C7286B0DFA2, p0, p1, p2);
```

- This native has no known name, so the runtime exposes it only as `N_0xd4022c7286b0dfa2` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
