{"hash":"0xF23A6D6C11D8EC15","ns":"NETWORK","name":"_0xF23A6D6C11D8EC15","slug":"0xF23A6D6C11D8EC15","official":false,"named":false,"luaName":"N_0xf23a6d6c11d8ec15","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"gamerHandle","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":0,"url":"https://natives.borderlinerp.com/natives/NETWORK/0xF23A6D6C11D8EC15","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/0xF23A6D6C11D8EC15.md","snippets":{"lua":"local retval, gamerHandle = N_0xf23a6d6c11d8ec15(gamerHandle)","luaInvoke":"local retval, gamerHandle = Citizen.InvokeNative(0xF23A6D6C11D8EC15, Citizen.PointerValueIntInitialized(gamerHandle), Citizen.ReturnResultAnyway())","js":"const [retval, gamerHandle] = N_0xf23a6d6c11d8ec15(gamerHandle);","jsInvoke":"const [retval, gamerHandle] = Citizen.invokeNative('0xF23A6D6C11D8EC15', Citizen.pointerValueIntInitialized(gamerHandle), Citizen.returnResultAnyway());","csharp":"var gamerHandle = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0xF23A6D6C11D8EC15, gamerHandle);\n// gamerHandle.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","This native has no known name, so the runtime exposes it only as `N_0xf23a6d6c11d8ec15` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}