# NETWORK::_0xF260AF6F43953316

- **Hash:** `0xF260AF6F43953316`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `N_0xf260af6f43953316`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/0xF260AF6F43953316

## Signature

```c
int _0xF260AF6F43953316(ScrHandle handle);
```

## Parameters

- `handle` (`ScrHandle`)

## Returns

`int`

## Description

Same Native Handler as VEH_TO_NET, PED_TO_NET, OBJ_TO_NET and NETWORK_GET_NETWORK_ID_FROM_ENTITY

## Usage

### Lua

```lua
local retval = N_0xf260af6f43953316(handle)

-- always available, by hash
local retval = Citizen.InvokeNative(0xF260AF6F43953316, handle, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0xf260af6f43953316(handle);

// by hash
const retval = Citizen.invokeNative('0xF260AF6F43953316', handle, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xF260AF6F43953316, handle);
```

- This native has no known name, so the runtime exposes it only as `N_0xf260af6f43953316` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
