# NETWORK::_0xFB3205788F8AFA3F

- **Hash:** `0xFB3205788F8AFA3F`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `N_0xfb3205788f8afa3f`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1311
- **Note:** not used by the game's own scripts
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/0xFB3205788F8AFA3F

## Signature

```c
int _0xFB3205788F8AFA3F();
```

## Returns

`int`

## Description

Note: this native was added in build 1311.23

## Usage

### Lua

```lua
local retval = N_0xfb3205788f8afa3f()

-- always available, by hash
local retval = Citizen.InvokeNative(0xFB3205788F8AFA3F, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0xfb3205788f8afa3f();

// by hash
const retval = Citizen.invokeNative('0xFB3205788F8AFA3F', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xFB3205788F8AFA3F);
```

- This native has no known name, so the runtime exposes it only as `N_0xfb3205788f8afa3f` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
