# NETWORK::CAN_REGISTER_MISSION_OBJECTS

- **Hash:** `0x800DD4721A8B008B`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `CanRegisterMissionObjects`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/CAN_REGISTER_MISSION_OBJECTS

## Signature

```c
BOOL CAN_REGISTER_MISSION_OBJECTS(int amount);
```

## Parameters

- `amount` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = CanRegisterMissionObjects(amount)

-- always available, by hash
local retval = Citizen.InvokeNative(0x800DD4721A8B008B, amount, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = CanRegisterMissionObjects(amount);

// by hash
const retval = Citizen.invokeNative('0x800DD4721A8B008B', amount, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x800DD4721A8B008B, amount);
```

*Sources: alloc8or RDR3 NativeDB.*
