# NETWORK::CLEAR_SERVICE_EVENT_ARGUMENTS

- **Hash:** `0x966DD84FB6A46017`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `ClearServiceEventArguments`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/CLEAR_SERVICE_EVENT_ARGUMENTS

## Signature

```c
void CLEAR_SERVICE_EVENT_ARGUMENTS();
```

## Returns

`void`

## Description

Old name: _CLEAR_LAUNCH_PARAMS

## Usage

### Lua

```lua
ClearServiceEventArguments()

-- always available, by hash
Citizen.InvokeNative(0x966DD84FB6A46017)
```

### JavaScript

```js
ClearServiceEventArguments();

// by hash
Citizen.invokeNative('0x966DD84FB6A46017');
```

### C#

```csharp
Function.Call((Hash)0x966DD84FB6A46017);
```

*Sources: alloc8or RDR3 NativeDB.*
