# NETWORK::CLOUD_DID_REQUEST_SUCCEED

- **Hash:** `0x3A3D5568AF297CD5`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `CloudDidRequestSucceed`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/CLOUD_DID_REQUEST_SUCCEED

## Signature

```c
BOOL CLOUD_DID_REQUEST_SUCCEED(int id);
```

## Parameters

- `id` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = CloudDidRequestSucceed(id)

-- always available, by hash
local retval = Citizen.InvokeNative(0x3A3D5568AF297CD5, id, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = CloudDidRequestSucceed(id);

// by hash
const retval = Citizen.invokeNative('0x3A3D5568AF297CD5', id, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x3A3D5568AF297CD5, id);
```

## See also

- [NETWORK::UGC_DID_REQUEST_SUCCEED](https://natives.borderlinerp.com/natives/NETWORK/UGC_DID_REQUEST_SUCCEED.md)

*Sources: alloc8or RDR3 NativeDB.*
