# NETWORK::CLOUD_HAS_REQUEST_COMPLETED

- **Hash:** `0x4C61B39930D045DA`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `CloudHasRequestCompleted`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/CLOUD_HAS_REQUEST_COMPLETED

## Signature

```c
BOOL CLOUD_HAS_REQUEST_COMPLETED(int id);
```

## Parameters

- `id` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = CloudHasRequestCompleted(id)

-- always available, by hash
local retval = Citizen.InvokeNative(0x4C61B39930D045DA, id, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = CloudHasRequestCompleted(id);

// by hash
const retval = Citizen.invokeNative('0x4C61B39930D045DA', id, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x4C61B39930D045DA, id);
```

*Sources: alloc8or RDR3 NativeDB.*
