# NETWORK::GET_LAUNCH_PARAM_VALUE

- **Hash:** `0x65E65CA6A0FE59D4`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `GetLaunchParamValue`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/GET_LAUNCH_PARAM_VALUE

## Signature

```c
const char* GET_LAUNCH_PARAM_VALUE(const char* paramName);
```

## Parameters

- `paramName` (`const char*`)

## Returns

`const char*`

## Usage

### Lua

```lua
local retval = GetLaunchParamValue(paramName)

-- always available, by hash
local retval = Citizen.InvokeNative(0x65E65CA6A0FE59D4, paramName, Citizen.ResultAsString())
```

### JavaScript

```js
const retval = GetLaunchParamValue(paramName);

// by hash
const retval = Citizen.invokeNative('0x65E65CA6A0FE59D4', paramName, Citizen.returnResultAnyway(), Citizen.resultAsString());
```

### C#

```csharp
string retval = Function.Call<string>((Hash)0x65E65CA6A0FE59D4, paramName);
```

## See also

- [NETWORK::_SET_LAUNCH_PARAM_VALUE](https://natives.borderlinerp.com/natives/NETWORK/_SET_LAUNCH_PARAM_VALUE.md)

*Sources: alloc8or RDR3 NativeDB.*
