# NETWORK::GET_MAX_NUM_NETWORK_PEDS

- **Hash:** `0x0C1F7D49C39D2289`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `GetMaxNumNetworkPeds`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/GET_MAX_NUM_NETWORK_PEDS

## Signature

```c
int GET_MAX_NUM_NETWORK_PEDS();
```

## Returns

`int`

## Description

Always returns 110

## Usage

### Lua

```lua
local retval = GetMaxNumNetworkPeds()

-- always available, by hash
local retval = Citizen.InvokeNative(0x0C1F7D49C39D2289, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetMaxNumNetworkPeds();

// by hash
const retval = Citizen.invokeNative('0x0C1F7D49C39D2289', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x0C1F7D49C39D2289);
```

*Sources: alloc8or RDR3 NativeDB.*
