# NETWORK::GET_STATUS_OF_TEXTURE_DOWNLOAD

- **Hash:** `0x8BD6C6DEA20E82C6`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `GetStatusOfTextureDownload`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/GET_STATUS_OF_TEXTURE_DOWNLOAD

## Signature

```c
int GET_STATUS_OF_TEXTURE_DOWNLOAD(int textureDownloadId);
```

## Parameters

- `textureDownloadId` (`int`)

## Returns

`int`

## Description

0 = succeeded
1 = pending
2 = failed

## Usage

### Lua

```lua
local retval = GetStatusOfTextureDownload(textureDownloadId)

-- always available, by hash
local retval = Citizen.InvokeNative(0x8BD6C6DEA20E82C6, textureDownloadId, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetStatusOfTextureDownload(textureDownloadId);

// by hash
const retval = Citizen.invokeNative('0x8BD6C6DEA20E82C6', textureDownloadId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x8BD6C6DEA20E82C6, textureDownloadId);
```

*Sources: alloc8or RDR3 NativeDB.*
