# NETWORK::IS_DAMAGE_TRACKER_ACTIVE_ON_NETWORK_ID

- **Hash:** `0x6E192E33AD436366`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `IsDamageTrackerActiveOnNetworkId`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/IS_DAMAGE_TRACKER_ACTIVE_ON_NETWORK_ID

## Signature

```c
BOOL IS_DAMAGE_TRACKER_ACTIVE_ON_NETWORK_ID(int netID);
```

## Parameters

- `netID` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsDamageTrackerActiveOnNetworkId(netID)

-- always available, by hash
local retval = Citizen.InvokeNative(0x6E192E33AD436366, netID, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsDamageTrackerActiveOnNetworkId(netID);

// by hash
const retval = Citizen.invokeNative('0x6E192E33AD436366', netID, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x6E192E33AD436366, netID);
```

*Sources: alloc8or RDR3 NativeDB.*
