# NETWORK::IS_NETWORK_ID_OWNED_BY_PARTICIPANT

- **Hash:** `0xA1607996431332DF`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `IsNetworkIdOwnedByParticipant`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/IS_NETWORK_ID_OWNED_BY_PARTICIPANT

## Signature

```c
BOOL IS_NETWORK_ID_OWNED_BY_PARTICIPANT(int netId);
```

## Parameters

- `netId` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsNetworkIdOwnedByParticipant(netId)

-- always available, by hash
local retval = Citizen.InvokeNative(0xA1607996431332DF, netId, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsNetworkIdOwnedByParticipant(netId);

// by hash
const retval = Citizen.invokeNative('0xA1607996431332DF', netId, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xA1607996431332DF, netId);
```

*Sources: alloc8or RDR3 NativeDB.*
