# NETWORK::IS_OBJECT_REASSIGNMENT_IN_PROGRESS

- **Hash:** `0x8FE9EB11EC9CC23A`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `IsObjectReassignmentInProgress`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1311
- **Note:** not used by the game's own scripts
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/IS_OBJECT_REASSIGNMENT_IN_PROGRESS

## Signature

```c
BOOL IS_OBJECT_REASSIGNMENT_IN_PROGRESS();
```

## Returns

`BOOL`

## Description

Note: this native was added in build 1311.16

## Usage

### Lua

```lua
local retval = IsObjectReassignmentInProgress()

-- always available, by hash
local retval = Citizen.InvokeNative(0x8FE9EB11EC9CC23A, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsObjectReassignmentInProgress();

// by hash
const retval = Citizen.invokeNative('0x8FE9EB11EC9CC23A', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x8FE9EB11EC9CC23A);
```

*Sources: alloc8or RDR3 NativeDB.*
