# NETWORK::IS_SPHERE_VISIBLE_TO_ANOTHER_MACHINE

- **Hash:** `0xD82CF8E64C8729D8`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `IsSphereVisibleToAnotherMachine`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/IS_SPHERE_VISIBLE_TO_ANOTHER_MACHINE

## Signature

```c
BOOL IS_SPHERE_VISIBLE_TO_ANOTHER_MACHINE(Any p0, Any p1, Any p2, Any p3, Any p4);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)
- `p2` (`Any`)
- `p3` (`Any`)
- `p4` (`Any`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsSphereVisibleToAnotherMachine(p0, p1, p2, p3, p4)

-- always available, by hash
local retval = Citizen.InvokeNative(0xD82CF8E64C8729D8, p0, p1, p2, p3, p4, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsSphereVisibleToAnotherMachine(p0, p1, p2, p3, p4);

// by hash
const retval = Citizen.invokeNative('0xD82CF8E64C8729D8', p0, p1, p2, p3, p4, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xD82CF8E64C8729D8, p0, p1, p2, p3, p4);
```

*Sources: alloc8or RDR3 NativeDB.*
