# NETWORK::IS_SPHERE_VISIBLE_TO_PLAYER

- **Hash:** `0xDC3A310219E5DA62`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `IsSphereVisibleToPlayer`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/IS_SPHERE_VISIBLE_TO_PLAYER

## Signature

```c
BOOL IS_SPHERE_VISIBLE_TO_PLAYER(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)
- `p2` (`Any`)
- `p3` (`Any`)
- `p4` (`Any`)
- `p5` (`Any`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsSphereVisibleToPlayer(p0, p1, p2, p3, p4, p5)

-- always available, by hash
local retval = Citizen.InvokeNative(0xDC3A310219E5DA62, p0, p1, p2, p3, p4, p5, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsSphereVisibleToPlayer(p0, p1, p2, p3, p4, p5);

// by hash
const retval = Citizen.invokeNative('0xDC3A310219E5DA62', p0, p1, p2, p3, p4, p5, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xDC3A310219E5DA62, p0, p1, p2, p3, p4, p5);
```

*Sources: alloc8or RDR3 NativeDB.*
