# NETWORK::KEEP_NETWORK_ID_IN_FAST_INSTANCE

- **Hash:** `0xE1BC73D6815BA361`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `KeepNetworkIdInFastInstance`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/KEEP_NETWORK_ID_IN_FAST_INSTANCE

## Signature

```c
void KEEP_NETWORK_ID_IN_FAST_INSTANCE(int netId, BOOL p1, int p2);
```

## Parameters

- `netId` (`int`)
- `p1` (`BOOL`)
- `p2` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
KeepNetworkIdInFastInstance(netId, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0xE1BC73D6815BA361, netId, p1, p2)
```

### JavaScript

```js
KeepNetworkIdInFastInstance(netId, p1, p2);

// by hash
Citizen.invokeNative('0xE1BC73D6815BA361', netId, p1, p2);
```

### C#

```csharp
Function.Call((Hash)0xE1BC73D6815BA361, netId, p1, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
