{"hash":"0x8BE1146DFD5D4468","ns":"NETWORK","name":"NETWORK_ACCESS_TUNABLE_INT","slug":"NETWORK_ACCESS_TUNABLE_INT","official":true,"named":true,"luaName":"NetworkAccessTunableInt","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"tunableContext","type":"Hash"},{"name":"tunableName","type":"Hash"},{"name":"value","type":"int*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x8BE1146DFD5D4468","gtaJhash":"0xE4B3726A","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_ACCESS_TUNABLE_INT","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_ACCESS_TUNABLE_INT.md","snippets":{"lua":"local retval, value = NetworkAccessTunableInt(tunableContext, tunableName, value)","luaInvoke":"local retval, value = Citizen.InvokeNative(0x8BE1146DFD5D4468, tunableContext, tunableName, Citizen.PointerValueIntInitialized(value), Citizen.ReturnResultAnyway())","js":"const [retval, value] = NetworkAccessTunableInt(tunableContext, tunableName, value);","jsInvoke":"const [retval, value] = Citizen.invokeNative('0x8BE1146DFD5D4468', tunableContext, tunableName, Citizen.pointerValueIntInitialized(value), Citizen.returnResultAnyway());","csharp":"var value = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x8BE1146DFD5D4468, tunableContext, tunableName, value);\n// value.GetResult<int>()","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result."]}}