{"hash":"0x8E02D73914064223","ns":"NETWORK","name":"NETWORK_ADD_FRIEND","slug":"NETWORK_ADD_FRIEND","official":true,"named":true,"luaName":"NetworkAddFriend","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"gamerHandle","type":"Any*"},{"name":"message","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x8E02D73914064223","gtaJhash":"0x20E5B3EE","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_ADD_FRIEND","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_ADD_FRIEND.md","snippets":{"lua":"local retval, gamerHandle = NetworkAddFriend(message)","luaInvoke":"local retval, gamerHandle = Citizen.InvokeNative(0x8E02D73914064223, Citizen.PointerValueInt(), message, Citizen.ReturnResultAnyway())","js":"const [retval, gamerHandle] = NetworkAddFriend(message);","jsInvoke":"const [retval, gamerHandle] = Citizen.invokeNative('0x8E02D73914064223', Citizen.pointerValueInt(), message, Citizen.returnResultAnyway());","csharp":"var gamerHandle = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x8E02D73914064223, gamerHandle, message);\n// gamerHandle.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}