# NETWORK::NETWORK_ALLOW_ENTITY_FADING_FOR_INSTANCES

- **Hash:** `0xF3354D6CA46F419D`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkAllowEntityFadingForInstances`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_ALLOW_ENTITY_FADING_FOR_INSTANCES

## Signature

```c
void NETWORK_ALLOW_ENTITY_FADING_FOR_INSTANCES(Entity entity, BOOL toggle);
```

## Parameters

- `entity` (`Entity`)
- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
NetworkAllowEntityFadingForInstances(entity, toggle)

-- always available, by hash
Citizen.InvokeNative(0xF3354D6CA46F419D, entity, toggle)
```

### JavaScript

```js
NetworkAllowEntityFadingForInstances(entity, toggle);

// by hash
Citizen.invokeNative('0xF3354D6CA46F419D', entity, toggle);
```

### C#

```csharp
Function.Call((Hash)0xF3354D6CA46F419D, entity, toggle);
```

*Sources: alloc8or RDR3 NativeDB.*
