# NETWORK::NETWORK_ALLOW_REMOTE_ATTACHMENT_MODIFICATION

- **Hash:** `0x267C78C60E806B9A`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkAllowRemoteAttachmentModification`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_ALLOW_REMOTE_ATTACHMENT_MODIFICATION

## Signature

```c
void NETWORK_ALLOW_REMOTE_ATTACHMENT_MODIFICATION(Entity entity, BOOL toggle);
```

## Parameters

- `entity` (`Entity`)
- `toggle` (`BOOL`)

## Returns

`void`

## Description

Old name: _NETWORK_ALLOW_LOCAL_ENTITY_ATTACHMENT

## Usage

### Lua

```lua
NetworkAllowRemoteAttachmentModification(entity, toggle)

-- always available, by hash
Citizen.InvokeNative(0x267C78C60E806B9A, entity, toggle)
```

### JavaScript

```js
NetworkAllowRemoteAttachmentModification(entity, toggle);

// by hash
Citizen.invokeNative('0x267C78C60E806B9A', entity, toggle);
```

### C#

```csharp
Function.Call((Hash)0x267C78C60E806B9A, entity, toggle);
```

*Sources: alloc8or RDR3 NativeDB.*
