{"hash":"0x57DBA049E110F217","ns":"NETWORK","name":"NETWORK_ARE_HANDLES_THE_SAME","slug":"NETWORK_ARE_HANDLES_THE_SAME","official":true,"named":true,"luaName":"NetworkAreHandlesTheSame","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"gamerHandle1","type":"Any*"},{"name":"gamerHandle2","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x57DBA049E110F217","gtaJhash":"0x45975AE3","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_ARE_HANDLES_THE_SAME","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_ARE_HANDLES_THE_SAME.md","snippets":{"lua":"local retval, gamerHandle1, gamerHandle2 = NetworkAreHandlesTheSame()","luaInvoke":"local retval, gamerHandle1, gamerHandle2 = Citizen.InvokeNative(0x57DBA049E110F217, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())","js":"const [retval, gamerHandle1, gamerHandle2] = NetworkAreHandlesTheSame();","jsInvoke":"const [retval, gamerHandle1, gamerHandle2] = Citizen.invokeNative('0x57DBA049E110F217', Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());","csharp":"var gamerHandle1 = new OutputArgument();\nvar gamerHandle2 = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x57DBA049E110F217, gamerHandle1, gamerHandle2);\n// gamerHandle1.GetResult<int>()\n// gamerHandle2.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}