# NETWORK::NETWORK_AUTO_SESSION_CAN_SPLIT_SESSION

- **Hash:** `0xE404BFF0ABA23CDC`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkAutoSessionCanSplitSession`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_AUTO_SESSION_CAN_SPLIT_SESSION

## Signature

```c
BOOL NETWORK_AUTO_SESSION_CAN_SPLIT_SESSION(int* p0);
```

## Parameters

- `p0` (`int*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval, p0 = NetworkAutoSessionCanSplitSession(p0)

-- always available, by hash
local retval, p0 = Citizen.InvokeNative(0xE404BFF0ABA23CDC, Citizen.PointerValueIntInitialized(p0), Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const [retval, p0] = NetworkAutoSessionCanSplitSession(p0);

// by hash
const [retval, p0] = Citizen.invokeNative('0xE404BFF0ABA23CDC', Citizen.pointerValueIntInitialized(p0), Citizen.returnResultAnyway());
```

### C#

```csharp
var p0 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xE404BFF0ABA23CDC, p0);
// p0.GetResult<int>()
```

- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.

*Sources: alloc8or RDR3 NativeDB.*
