# NETWORK::NETWORK_AUTO_SESSION_IS_OBJECT_CREATION_PAUSED

- **Hash:** `0x0E2C3AEE6CE603B7`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkAutoSessionIsObjectCreationPaused`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_AUTO_SESSION_IS_OBJECT_CREATION_PAUSED

## Signature

```c
BOOL NETWORK_AUTO_SESSION_IS_OBJECT_CREATION_PAUSED();
```

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = NetworkAutoSessionIsObjectCreationPaused()

-- always available, by hash
local retval = Citizen.InvokeNative(0x0E2C3AEE6CE603B7, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = NetworkAutoSessionIsObjectCreationPaused();

// by hash
const retval = Citizen.invokeNative('0x0E2C3AEE6CE603B7', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x0E2C3AEE6CE603B7);
```

*Sources: alloc8or RDR3 NativeDB.*
