# NETWORK::NETWORK_AUTO_SESSION_SPLIT_SESSION

- **Hash:** `0xC223D299C670413D`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkAutoSessionSplitSession`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_AUTO_SESSION_SPLIT_SESSION

## Signature

```c
BOOL NETWORK_AUTO_SESSION_SPLIT_SESSION(int playersToTake, int maxInstancePlayers, int sessionFlags, int bucketId);
```

## Parameters

- `playersToTake` (`int`)
- `maxInstancePlayers` (`int`)
- `sessionFlags` (`int`)
- `bucketId` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = NetworkAutoSessionSplitSession(playersToTake, maxInstancePlayers, sessionFlags, bucketId)

-- always available, by hash
local retval = Citizen.InvokeNative(0xC223D299C670413D, playersToTake, maxInstancePlayers, sessionFlags, bucketId, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = NetworkAutoSessionSplitSession(playersToTake, maxInstancePlayers, sessionFlags, bucketId);

// by hash
const retval = Citizen.invokeNative('0xC223D299C670413D', playersToTake, maxInstancePlayers, sessionFlags, bucketId, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xC223D299C670413D, playersToTake, maxInstancePlayers, sessionFlags, bucketId);
```

*Sources: alloc8or RDR3 NativeDB.*
