{"hash":"0xAF50DA1A3F8B1BA4","ns":"NETWORK","name":"NETWORK_CAN_ACCESS_MULTIPLAYER","slug":"NETWORK_CAN_ACCESS_MULTIPLAYER","official":true,"named":true,"luaName":"NetworkCanAccessMultiplayer","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"loadingState","type":"int*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xAF50DA1A3F8B1BA4","gtaJhash":"0xA520B982","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_CAN_ACCESS_MULTIPLAYER","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_CAN_ACCESS_MULTIPLAYER.md","snippets":{"lua":"local retval, loadingState = NetworkCanAccessMultiplayer(loadingState)","luaInvoke":"local retval, loadingState = Citizen.InvokeNative(0xAF50DA1A3F8B1BA4, Citizen.PointerValueIntInitialized(loadingState), Citizen.ReturnResultAnyway())","js":"const [retval, loadingState] = NetworkCanAccessMultiplayer(loadingState);","jsInvoke":"const [retval, loadingState] = Citizen.invokeNative('0xAF50DA1A3F8B1BA4', Citizen.pointerValueIntInitialized(loadingState), Citizen.returnResultAnyway());","csharp":"var loadingState = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0xAF50DA1A3F8B1BA4, loadingState);\n// loadingState.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result."]}}