# NETWORK::NETWORK_CAN_SESSION_END

- **Hash:** `0x4EEBC3694E49C572`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkCanSessionEnd`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_CAN_SESSION_END

## Signature

```c
BOOL NETWORK_CAN_SESSION_END();
```

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = NetworkCanSessionEnd()

-- always available, by hash
local retval = Citizen.InvokeNative(0x4EEBC3694E49C572, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = NetworkCanSessionEnd();

// by hash
const retval = Citizen.invokeNative('0x4EEBC3694E49C572', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x4EEBC3694E49C572);
```

*Sources: alloc8or RDR3 NativeDB.*
