{"hash":"0x2A8112A974DE1EF6","ns":"NETWORK","name":"NETWORK_CHECK_ACCESS_AND_ALERT_IF_FAIL","slug":"NETWORK_CHECK_ACCESS_AND_ALERT_IF_FAIL","official":true,"named":true,"luaName":"NetworkCheckAccessAndAlertIfFail","game":"rdr3","apiset":"client","returnType":"BOOL","params":[],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_CHECK_ACCESS_AND_ALERT_IF_FAIL","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_CHECK_ACCESS_AND_ALERT_IF_FAIL.md","snippets":{"lua":"local retval = NetworkCheckAccessAndAlertIfFail()","luaInvoke":"local retval = Citizen.InvokeNative(0x2A8112A974DE1EF6, Citizen.ReturnResultAnyway())","js":"const retval = NetworkCheckAccessAndAlertIfFail();","jsInvoke":"const retval = Citizen.invokeNative('0x2A8112A974DE1EF6', Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x2A8112A974DE1EF6);","notes":[]}}