# NETWORK::NETWORK_CHECK_ACCESS_AND_ALERT_IF_FAIL

- **Hash:** `0x2A8112A974DE1EF6`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkCheckAccessAndAlertIfFail`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_CHECK_ACCESS_AND_ALERT_IF_FAIL

## Signature

```c
BOOL NETWORK_CHECK_ACCESS_AND_ALERT_IF_FAIL();
```

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = NetworkCheckAccessAndAlertIfFail()

-- always available, by hash
local retval = Citizen.InvokeNative(0x2A8112A974DE1EF6, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = NetworkCheckAccessAndAlertIfFail();

// by hash
const retval = Citizen.invokeNative('0x2A8112A974DE1EF6', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x2A8112A974DE1EF6);
```

*Sources: alloc8or RDR3 NativeDB.*
