# NETWORK::NETWORK_CLEAR_CLOCK_TIME_OVERRIDE

- **Hash:** `0xD972DF67326F966E`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkClearClockTimeOverride`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_CLEAR_CLOCK_TIME_OVERRIDE

## Signature

```c
void NETWORK_CLEAR_CLOCK_TIME_OVERRIDE();
```

## Returns

`void`

## Usage

### Lua

```lua
NetworkClearClockTimeOverride()

-- always available, by hash
Citizen.InvokeNative(0xD972DF67326F966E)
```

### JavaScript

```js
NetworkClearClockTimeOverride();

// by hash
Citizen.invokeNative('0xD972DF67326F966E');
```

### C#

```csharp
Function.Call((Hash)0xD972DF67326F966E);
```

*Sources: alloc8or RDR3 NativeDB.*
