# NETWORK::NETWORK_CLEAR_GET_GAMER_STATUS

- **Hash:** `0x86E0660E4F5C956D`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkClearGetGamerStatus`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_CLEAR_GET_GAMER_STATUS

## Signature

```c
void NETWORK_CLEAR_GET_GAMER_STATUS();
```

## Returns

`void`

## Usage

### Lua

```lua
NetworkClearGetGamerStatus()

-- always available, by hash
Citizen.InvokeNative(0x86E0660E4F5C956D)
```

### JavaScript

```js
NetworkClearGetGamerStatus();

// by hash
Citizen.invokeNative('0x86E0660E4F5C956D');
```

### C#

```csharp
Function.Call((Hash)0x86E0660E4F5C956D);
```

*Sources: alloc8or RDR3 NativeDB.*
