# NETWORK::NETWORK_CONCEAL_PLAYER

- **Hash:** `0xBBDF066252829606`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkConcealPlayer`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_CONCEAL_PLAYER

## Signature

```c
void NETWORK_CONCEAL_PLAYER(Player player, BOOL toggle);
```

## Parameters

- `player` (`Player`)
- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
NetworkConcealPlayer(player, toggle)

-- always available, by hash
Citizen.InvokeNative(0xBBDF066252829606, player, toggle)
```

### JavaScript

```js
NetworkConcealPlayer(player, toggle);

// by hash
Citizen.invokeNative('0xBBDF066252829606', player, toggle);
```

### C#

```csharp
Function.Call((Hash)0xBBDF066252829606, player, toggle);
```

*Sources: alloc8or RDR3 NativeDB.*
