# NETWORK::NETWORK_DISABLE_PROXIMITY_MIGRATION

- **Hash:** `0x407091CF6037118E`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkDisableProximityMigration`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_DISABLE_PROXIMITY_MIGRATION

## Signature

```c
void NETWORK_DISABLE_PROXIMITY_MIGRATION(int netID);
```

## Parameters

- `netID` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
NetworkDisableProximityMigration(netID)

-- always available, by hash
Citizen.InvokeNative(0x407091CF6037118E, netID)
```

### JavaScript

```js
NetworkDisableProximityMigration(netID);

// by hash
Citizen.invokeNative('0x407091CF6037118E', netID);
```

### C#

```csharp
Function.Call((Hash)0x407091CF6037118E, netID);
```

*Sources: alloc8or RDR3 NativeDB.*
