# NETWORK::NETWORK_DISABLE_REALTIME_MULTIPLAYER

- **Hash:** `0x236905C700FDB54D`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkDisableRealtimeMultiplayer`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_DISABLE_REALTIME_MULTIPLAYER

## Signature

```c
void NETWORK_DISABLE_REALTIME_MULTIPLAYER();
```

## Returns

`void`

## Usage

### Lua

```lua
NetworkDisableRealtimeMultiplayer()

-- always available, by hash
Citizen.InvokeNative(0x236905C700FDB54D)
```

### JavaScript

```js
NetworkDisableRealtimeMultiplayer();

// by hash
Citizen.invokeNative('0x236905C700FDB54D');
```

### C#

```csharp
Function.Call((Hash)0x236905C700FDB54D);
```

*Sources: alloc8or RDR3 NativeDB.*
