{"hash":"0xD66C9E72B3CC4982","ns":"NETWORK","name":"NETWORK_DISPLAYNAMES_FROM_HANDLES_START","slug":"NETWORK_DISPLAYNAMES_FROM_HANDLES_START","official":true,"named":true,"luaName":"NetworkDisplaynamesFromHandlesStart","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"p0","type":"Any*"},{"name":"p1","type":"Any"}],"summary":"Hardcoded to return -1.","descriptions":[{"source":"alloc8or","format":"text","body":"Hardcoded to return -1."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xD66C9E72B3CC4982","gtaJhash":"","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_DISPLAYNAMES_FROM_HANDLES_START","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_DISPLAYNAMES_FROM_HANDLES_START.md","snippets":{"lua":"local retval, p0 = NetworkDisplaynamesFromHandlesStart(p1)","luaInvoke":"local retval, p0 = Citizen.InvokeNative(0xD66C9E72B3CC4982, Citizen.PointerValueInt(), p1, Citizen.ResultAsInteger())","js":"const [retval, p0] = NetworkDisplaynamesFromHandlesStart(p1);","jsInvoke":"const [retval, p0] = Citizen.invokeNative('0xD66C9E72B3CC4982', Citizen.pointerValueInt(), p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"var p0 = new OutputArgument();\nint retval = Function.Call<int>((Hash)0xD66C9E72B3CC4982, p0, p1);\n// p0.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}