# NETWORK::NETWORK_DOES_NETWORK_ID_EXIST

- **Hash:** `0x38CE16C96BD11344`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkDoesNetworkIdExist`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_DOES_NETWORK_ID_EXIST

## Signature

```c
BOOL NETWORK_DOES_NETWORK_ID_EXIST(int netID);
```

## Parameters

- `netID` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = NetworkDoesNetworkIdExist(netID)

-- always available, by hash
local retval = Citizen.InvokeNative(0x38CE16C96BD11344, netID, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = NetworkDoesNetworkIdExist(netID);

// by hash
const retval = Citizen.invokeNative('0x38CE16C96BD11344', netID, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x38CE16C96BD11344, netID);
```

*Sources: alloc8or RDR3 NativeDB.*
