{"hash":"0x85E5F8B9B898B20A","ns":"NETWORK","name":"NETWORK_DOES_TUNABLE_EXIST","slug":"NETWORK_DOES_TUNABLE_EXIST","official":true,"named":true,"luaName":"NetworkDoesTunableExist","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"tunableContext","type":"Hash"},{"name":"tunableName","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x85E5F8B9B898B20A","gtaJhash":"0x9FCE9C9A","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_DOES_TUNABLE_EXIST","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_DOES_TUNABLE_EXIST.md","snippets":{"lua":"local retval = NetworkDoesTunableExist(tunableContext, tunableName)","luaInvoke":"local retval = Citizen.InvokeNative(0x85E5F8B9B898B20A, tunableContext, tunableName, Citizen.ReturnResultAnyway())","js":"const retval = NetworkDoesTunableExist(tunableContext, tunableName);","jsInvoke":"const retval = Citizen.invokeNative('0x85E5F8B9B898B20A', tunableContext, tunableName, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x85E5F8B9B898B20A, tunableContext, tunableName);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``."]}}