# NETWORK::NETWORK_DUMP_NET_IF_CONFIG

- **Hash:** `0xAEDF1BC1C133D6E3`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkDumpNetIfConfig`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **Note:** not used by the game's own scripts
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_DUMP_NET_IF_CONFIG

## Signature

```c
void NETWORK_DUMP_NET_IF_CONFIG();
```

## Returns

`void`

## Description

nullsub, doesn't do anything

## Usage

### Lua

```lua
NetworkDumpNetIfConfig()

-- always available, by hash
Citizen.InvokeNative(0xAEDF1BC1C133D6E3)
```

### JavaScript

```js
NetworkDumpNetIfConfig();

// by hash
Citizen.invokeNative('0xAEDF1BC1C133D6E3');
```

### C#

```csharp
Function.Call((Hash)0xAEDF1BC1C133D6E3);
```

*Sources: alloc8or RDR3 NativeDB.*
