# NETWORK::NETWORK_GET_ASSISTED_DAMAGE_OF_ENTITY

- **Hash:** `0x4CACA84440FA26F6`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkGetAssistedDamageOfEntity`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_GET_ASSISTED_DAMAGE_OF_ENTITY

## Signature

```c
BOOL NETWORK_GET_ASSISTED_DAMAGE_OF_ENTITY(Player player, Entity entity, int* p2);
```

## Parameters

- `player` (`Player`)
- `entity` (`Entity`)
- `p2` (`int*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval, p2 = NetworkGetAssistedDamageOfEntity(player, entity, p2)

-- always available, by hash
local retval, p2 = Citizen.InvokeNative(0x4CACA84440FA26F6, player, entity, Citizen.PointerValueIntInitialized(p2), Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const [retval, p2] = NetworkGetAssistedDamageOfEntity(player, entity, p2);

// by hash
const [retval, p2] = Citizen.invokeNative('0x4CACA84440FA26F6', player, entity, Citizen.pointerValueIntInitialized(p2), Citizen.returnResultAnyway());
```

### C#

```csharp
var p2 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x4CACA84440FA26F6, player, entity, p2);
// p2.GetResult<int>()
```

- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.

*Sources: alloc8or RDR3 NativeDB.*
