# NETWORK::NETWORK_GET_DISPLAYNAMES_FROM_HANDLES

- **Hash:** `0x58CC181719256197`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkGetDisplaynamesFromHandles`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_GET_DISPLAYNAMES_FROM_HANDLES

## Signature

```c
int NETWORK_GET_DISPLAYNAMES_FROM_HANDLES(Any p0, Any p1, Any p2);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)
- `p2` (`Any`)

## Returns

`int`

## Description

Hardcoded to return zero.

## Usage

### Lua

```lua
local retval = NetworkGetDisplaynamesFromHandles(p0, p1, p2)

-- always available, by hash
local retval = Citizen.InvokeNative(0x58CC181719256197, p0, p1, p2, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = NetworkGetDisplaynamesFromHandles(p0, p1, p2);

// by hash
const retval = Citizen.invokeNative('0x58CC181719256197', p0, p1, p2, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x58CC181719256197, p0, p1, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
